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Territory / 3DAV

Sound. Light.
Motion.
One instrument.

3DAV is the point where audiovisual technology stops being a collection of devices and becomes a performance language.

Start with a controller, a screen and a response. Expand from there into synchronised visuals, lighting, projection mapping and entire responsive environments.

“The room becomes the instrument.”3DAV
InputGesture · Audio
Controller · Timing
OutputSound · Light
Visuals · Space
Six parts of the instrument
Modular by design.
01
Sound
The invisible architecture.
02
Visuals
Image becomes performance.
03
Lighting
Atmosphere shaped in real time.
04
Projection
Space becomes a canvas.
05
Synchronisation
One gesture. Multiple systems.
06
Immersion
The room becomes the instrument.
The central idea

One gesture.
Many responses.

A fader, pad, beat, cue or movement can become more than an audio event. 3DAV explores how one performance action can drive coordinated changes across sound, image, light and space.

PERFORMER
INPUT
SoundVisualLightingProjectionSpace
What changes
ExpressionTechnology responds to the performer instead of distracting from them.
ScaleThe same logic can run a screen or an entire mapped room.
EfficiencyComplex-looking experiences can be operated by one person.
ImmersionAudience and environment become part of the performance.
Minimum viable 3DAV

Start ridiculously simple.

A DJ controller. A laptop. Resolume or equivalent. One visual output to a television or projector. Make one control affect something visible. That's already the instrument. Everything after that is expansion, not reinvention.

Controller→Performance software→Visual response→Screen→Lighting→Projection mapped space
Areas of practice
Learning · exploration · creative practice
PERFORMANCE SYSTEM
3DAVA modular audiovisual instrument designed to grow from a simple DJ setup into full immersive performance.
EXPERIMENT
Narrative PerformanceAn area of exploration: synchronised sound, image and light used to turn ideas into environments.
INSTALLATION
Immersive SpacesAn area of exploration: projection mapping and responsive environments for performance, events and experience design.
Connected territories
Build the instrument.
Then play the room.
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